May 4, 2013

Far Cry 3 (Full Edition)


Far Cry 3 (stylized 'FARCRY3') is an open world first-person shooter video game developed by Ubisoft Montreal in conjunction with Ubisoft MassiveUbisoft Red Storm and Ubisoft Shanghai and published by Ubisoft for Microsoft WindowsXbox 360 and PlayStation 3. It is the sequel to 2008's Far Cry 2.[10] The game was originally set for release on September 4, 2012 in North America and September 6 in Europe; however, it was subsequently delayed until November 29, 2012 for Australia, November 30 for Europe, and December 4 for North America due to the developers tweaking the final release version of the game. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.
Far Cry 3 is set on a tropical island somewhere in the vicinity of the Malay Archipelago, between the Indian and Pacific Oceans.[11] After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants.






























             Gameplay

Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and also to peek around and over cover and blindfire. The player also has the ability to perform silent "takedowns" by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than in the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and also tag enemies with the camera in order to track their movement once they break the player's line of sight.[12]
Equipment is controlled by a simple system. As missions are completed, new items are unlocked to be purchased or crafted by Jason, using the pelts of various animals around the island. As radio towers are unlocked, this opens areas of the map and unlocks weapons in the shop for free. As outposts of Vaas' pirate group are attacked and retaken, the vicinity around the outpost becomes safer, it also unlocks new side quests for that area.
Skills are collected by gaining experience from completing missions and killing enemies, and are unlocked in three skill trees, which correspond to the Spider, the Heron, and the Shark. Each skill tree upgrades different aspects of Jason's abilities, with the Spider upgrading his stealth takedowns and hunting skills, Shark for assault takedowns and health, with the Heron upgrading his long-range takedowns and mobility. As skills are collected, the tattoo on Jason's forearm grows which is made up of several different tribal designs resembling the three animal skill trees.
The game also includes a variety of side-quests. One such side-quest involves the player hunting the many different wildlife species on the island for upgrading purposes. There are even some rare hunts that the player must undertake to reach the highest level hunt upgrades.[13] The rare hunts feature wildlife not typically found during normal play.

Devastating WEAPONS


















Plot

The game starts with a cinematic showing protagonist Jason Brody on vacation with a group of friends in Bangkok during which they decide to take a skydiving trip. They land on a pirate-infested island, and are taken prisoner by a pirate lord named Vaas. Vaas plans to extort ransom money from their parents, then sell them into slavery. With the help of his older brother Grant, Jason breaks out of captivity, however Grant is killed along with one of Jason's friends, Vincent Salas, in the escape. Jason is rescued by a man named Dennis, who is part of the Rakyat, the island natives who suffer due to the activities of the pirates. Dennis recognizes Jason's potential as a warrior, and gives him special tattoos that permit him to access his abilities. Impressed with Jason's prowess, the Rakyat allow him to be the first outsider to enter their sacred temple and their leader Citra initiates him into the tribe. He runs a series of missions during which he rescues his captive friends one by one (excluding Grant's girlfriend Daisy, who is discovered to have also escaped) while simultaneously helping the Rakyat retake their island, helped at times by Dr. Earnhardt, a man who is an expert on fungi and various native remedies and drugs. Throughout the adventure, Jason matures into a fearsome warrior and is revered by the Rakyat, though his old friends are disturbed by his transformation into a killer, especially when he contemplates staying on the island permanently to stay with Citra and the Rakyat as a warrior.
After tracking down and killing Vaas, Jason then moves on to the southern island, which is controlled by Hoyt Volker, a slave trader discovered to be Vaas' employer, swearing to Citra that he will kill Hoyt for what he did to both the islanders and his brother. After Jason kills Hoyt and rescues his younger brother Riley, he returns to find Dr. Earnhardt's house on fire. He looks for survivors and finds Dr. Earnhardt lying in a patio mortally wounded. He tells Jason before dying that he tried to save Jason's friends but they were taken by Citra and her warriors back to the temple. He returns to Citra to find that she has taken his friends captive. She has become absolutely enamored with him, seeing him as the reincarnation of the Rakyat's mythical warrior ancestor. After Jason walks through a hallucination, the player must then choose whether to execute his friends and remain with Citra or save them and leave the island.
If the player chooses to join Citra, Jason executes his friends and has sex with Citra, however Citra stabs him, saying that their child will lead the tribe, and that he dies as the warrior he has become. If the player chooses to save Jason's friends, Citra attempts to convince Jason to stay by claiming his friends will move on, and that he should stay in the jungle and become king. Dennis arrives claiming that Citra saved him and the other followers, attempting to kill Jason for betraying Citra, but Citra moves in front of Jason and is stabbed, mortally wounding her. Citra tells Jason she loves him and begs him not to leave before she dies, with Jason sadly apologizing to her. Soon, Jason and his friends leave the island by boat. Jason narrates that he cannot come back from what he has done, as he believes he is a monster and feels the anger inside him, though he also believes that there is still somewhere inside him that is better than that.














Reception

Main article: User blog:Soldierscuzzy/Max Payne 3 Review Roundup
Max Payne 3 has received critical acclaim, praised for its improved gameplay and advanced graphics. A number of reviews were critical of the sharp departure in tone and style that defined the original games, developed by Remedy. Aggregating review websites GameRankings and Metacritic rated the PlayStation 3 version 86.44% and 87/100, PC version 85.36% and 87/100 and the Xbox 360 version 84.91% and 86/100, which considered "Generally favorable" on Metacritic, while according to GameRankings, the game is ranked 19th out all 2012 games, and 943rd overall.
1Up.com gave Max Payne 3 a score of -A, stating "Anyone who's played their share of Rockstar games knows that the studio has never been one to be shy about the works of art that influence them. Without the films of Martin Scorsese, Grand Theft Auto would not exist in its current state. Without the contributions that Sergio Leone made to the western genre, Red Dead Redemption would've never been able to ride off into the sunset of gaming history. In this respect, sitting down with a Rockstar title is akin to taking a lesson from a team of true pop-culture historians, and Max Payne 3 does not disappoint in leading us on a journey through genre film and literature past."
The Guardian gave the game a perfect score of 5 stars, saying that the game is "A masterpiece of underworld carnality, depravity and violence." GamesRadar gave the game a perfect score of 10/10 and stated "Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back." G4 gave the game a perfect score of 5 stars, saying "Max Payne 3 is an action lover’s wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It’s bullet time...time." The American version of the PlayStation Magazine gave it a perfect score, saying "A beautifully told, smartly paced, and relentlessly addictive shooter."
Game Informer gave the game 9.25/10, stating "As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil." IGN gave the game 9/10, and stated "It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike", earning the title "Amazing". Destructoid also gave the game a 9/10, stating "Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date." Polygon gave the game 9/10 too, stating "It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again." Gamereactor also gave a 9/10, while GameSpygave is 4.5 stars, which is also 9/10. GamesTMPlayStation Official Magazine and Official Xbox Magazine UK all gave the game 8/10. Giant Bomb gave the game 4 of 5 stars.
Despite various positive reviewers, a few were less-favorable towards the game; GameTrailers gave it 7.6/10, citing issues with the narrative structure, difficulty and minor gameplay bugs, but praising the multiplayer mode. Edge gave the game 7/10, stating "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can’t change the fact that this is a surprisingly conservative game from Rockstar." Eurogamer also gave the game 7/10, stating "All the same, you can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty." On the other hand, the Italian version of the website gave the game a 9/10, saying "Max Payne 3 is therefore yet another demonstration of the ability of Rockstar to have the resources and talent needed to achieve their ambitious aims. Only due to this force can take over a license as delicate as that of Max Payne and able to regenerate, while imposing its vision of video games. All this without affecting the quality of experience at all, you can count on a campaign of intense and spectacular, as well as a fun and complete multiplayer component."












Style

The sunny Brazil is a departure from the bleak black and white film noir theme of the first two games, but Rockstar believed Max Payne 3 would retain the noir feel without these elements or the dark color palette, and feel more "contemporary." 
Most of the levels are placed around either in derelict areas or organized but darkly lit areas of Brazil to maintain the ominious tone of film noir. Max often analogizes his journey into deeper levels of hell which he has continued to do since the first game.
The graphic novel element of story presentation is changed. Now, the still images of the comic blocks are animated with in-game rendered footage, creating a "motion comic book."
Max Payne's narration also makes a return.













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